banner



How To Add Elemental Damage To Weapons Divinity 2

OP Offline

stranger

Joined: Oct 2017

I know there are some STR weapons that do a little boosted elemental harm, but is there a mode to get ane with merely (or mostly) magic/elemental damage?
Does the magic/elemental damage on a STR weapon scale with your STR?


erstwhile hand

Offline

old hand

Joined: Oct 2017

Equally far every bit scaling is concerned, all elemental damages scale with INT and the corresponding elemental skill - burn impairment scales with Pyro, h2o with Hydro, and then on. Staves are the elemental counterpart of 2H physical weapon, if you really want to utilise a melee elemental weapon, but you know they require INT.

If a STR weapon does merely elemental impairment, that damage would scale simply with your elemental skill and INT instead of STR. And then it's kind of pointless that it would require STR to wield, considering you lot would need INT to increment your damage output.

Last edited by Try2Handing; 21/10/17 04:01 AM.


"We make our choices and have what comes and the balance is void."

stranger

OP Offline

stranger

Joined: Oct 2017

Thanks a lot for the answers ;)

However I don't sympathize some of the Polymorph skills then. My goal is to make a 'tanky' melee graphic symbol for a magic-impairment-group and Polymorph seems to be the way to go, because it has magic damage that scales with Strength.
But how do I make Medusa Head or Flay Peel (both scale with STR and deal magic dmg) piece of work if I tin can't use a STR weapon? Are they ment to be used simply for the result and not for damage?

Last edited past Felrora; 22/10/17 01:45 PM.

journeyman

Offline

journeyman

Joined: Oct 2017

This game is non about auto attacks if you wanna play it optimized, but nearly skills.
Medusa Head'due south strength is a iii turn !!!) petrify cc which simply works if opponents are shut and don't have magic armour.
Ideally y'all use an Aoe like Earthquake to remove Magic armour, fly close to a ranged enemy, permit all melees come after you and so Medusa head. (Or yous just wing directly into a lot of enemies whho have no magic armour left and already stand close to each other and Medusa them.
The Medusa Visage ability is a dainty petty gimmick y'all can but apply once while your head is active, only information technology has massive range.
Yous don't really use it for the damage merely once again for the petrify which is only for ane turn tho.

Flay Skin scaling of Strength is kinda dumb, you use it for halving resistances I guess...
(which is not bad at all, since resistances are a major pain for magic users)

More often than not you don't wanna circumduct a build around Polymorph, only build polymorph around an bodily main build.
If y'all wanna be strength based apply a phys build and don't use stuff similar Flay and Medusa unless you remove magic armour with other chars.
If you wanna be Int based but utilise something similar Necro that removes phys, Medusa nevertheless is not for yous.

Only if you know their Magic armour is gonna become downward medusa is crawly and Flay Peel tin can assist you lot get there only not thru damage but halving resistances.


stranger

OP Offline

stranger

Joined: October 2017

@Try2Handing: I tested it on some other char, but what you said seems to be wrong. I have 0 points spent in INT and 0 points in AERO and my melee weapon does 29-33 phys dmg and vi-7 air impairment in the tooltip. However when I hit an enemy information technology does 13+ air damage, so it seems to get the total benefits from forcefulness and single-handed.

Last edited by Felrora; 22/10/17 01:37 PM.

stranger

OP Offline

stranger

Joined: October 2017

Give thanks you for your reply Victor_Creed. Yeah I know it makes more sense to use Polymorph just as support for another skill tree. Right now this character of me plays as Aero chief/poly second, which is cool because aero has skills like Divine Radiance and Shocking Touch, which crave y'all to be in melee range. they work well with Medusa Head.
But I'yard really into trying new stuff. Once I'm on the send and able to respecc I want to try if information technology tin work as Polymorph main with forcefulness and focusing on the magic harm abilities. The main problem is, that there are only like 4 abilities that calibration with this thought:
Balderdash Horns - The charge scales with force and does true damage
Medusa Head - Petryfing Visage scales with strength and does magic damage
Flay Peel scales with strength and does magic impairment
Summon oily blub - The initial dmg scales with strength and does magic damage
---

The strength scaling should exist rather loftier because I get one additional strength for every point I put in Polymorph.
So a secondary skill tree needs to be independent from attributes. Hydro for the heals would make most sense I guess, so the character can exist a kind of 'paladin' tank for a magic damage group.Too information technology would solve the weight trouble of such a grouping.

Exercise y'all guys think this build is possible? Or just a bad idea?^^ I dont know what the belatedly tardily game looks like yet.

Last edited by Felrora; 22/10/17 01:46 PM.

journeyman

Offline

journeyman

Joined: Oct 2017

I in one case tried 40+ st + bull horns and it did 300 dmg (level was fourteen or even college) look at necro doing thousands of damage at that point and decide for yourself if it'due south worth. :P


journeyman

Offline

journeyman

Joined: Oct 2017

I believe if the sword has an INT requirement, the damage will scale as such, but of class information technology will default to STR scaling. I had done this accidentally when playing with my holy swordsman class and noticed it definitely scales with STR regardless of element, simply I didn't play with it often enough to say with certainty if the impairment also scales with the appropriate elemental skill (hydro, aero, etc)--just there'due south a 99% run a risk it does, instead of Warfare. (warfare is the phys element basically)


former hand

Offline

old manus

Joined: Oct 2017

@Try2Handing: I tested information technology on another char, but what you said seems to be wrong. I have 0 points spent in INT and 0 points in AERO and my melee weapon does 29-33 phys dmg and 6-7 air harm in the tooltip. However when I hit an enemy information technology does 13+ air harm, so information technology seems to get the full benefits from strength and single-handed.

I was talking almost a STR weapon that does only elemental damage, if such a matter exists. You're right though, both the physical and elemental damage on a standard STR weapon scale with STR (and Unmarried-Handed / Two-Handed / Dual-Wielding) rather than INT. Which makes me think, if at that place actually exists a STR weapon that does only elemental damage, the harm probably will calibration with STR due to game mechanics.

I believe the purpose of "STR skills that bargain magic damage" is and then that a STR char tin can do some significant magic damage now and and then when the situation is right, instead of just pure physical all the time. And so there are not a whole lot of such skills. You're yet supposed to be physical-damage-oriented when yous're going with STR build.

Get Peel Graft, so you can reset all your cooldowns once. That style at least you can spam those skills one more than time without waiting for cooldown.



"We brand our choices and take what comes and the rest is void."


How To Add Elemental Damage To Weapons Divinity 2,

Source: https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=632599

Posted by: tollesonters.blogspot.com

0 Response to "How To Add Elemental Damage To Weapons Divinity 2"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel