How To Add Elemental Damage To Weapons Divinity 2
OP | I know there are some STR weapons that do a little boosted elemental harm, but is there a mode to get ane with merely (or mostly) magic/elemental damage? |
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Equally far every bit scaling is concerned, all elemental damages scale with INT and the corresponding elemental skill - burn impairment scales with Pyro, h2o with Hydro, and then on. Staves are the elemental counterpart of 2H physical weapon, if you really want to utilise a melee elemental weapon, but you know they require INT. If a STR weapon does merely elemental impairment, that damage would scale simply with your elemental skill and INT instead of STR. And then it's kind of pointless that it would require STR to wield, considering you lot would need INT to increment your damage output. Last edited by Try2Handing; 21/10/17 04:01 AM. "We make our choices and have what comes and the balance is void." |
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OP | Thanks a lot for the answers ;) However I don't sympathize some of the Polymorph skills then. My goal is to make a 'tanky' melee graphic symbol for a magic-impairment-group and Polymorph seems to be the way to go, because it has magic damage that scales with Strength. Last edited past Felrora; 22/10/17 01:45 PM. |
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This game is non about auto attacks if you wanna play it optimized, but nearly skills. Flay Skin scaling of Strength is kinda dumb, you use it for halving resistances I guess... More often than not you don't wanna circumduct a build around Polymorph, only build polymorph around an bodily main build. Only if you know their Magic armour is gonna become downward medusa is crawly and Flay Peel tin can assist you lot get there only not thru damage but halving resistances. |
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OP | @Try2Handing: I tested it on some other char, but what you said seems to be wrong. I have 0 points spent in INT and 0 points in AERO and my melee weapon does 29-33 phys dmg and vi-7 air impairment in the tooltip. However when I hit an enemy information technology does 13+ air damage, so it seems to get the total benefits from forcefulness and single-handed. Last edited by Felrora; 22/10/17 01:37 PM. |
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OP | Give thanks you for your reply Victor_Creed. Yeah I know it makes more sense to use Polymorph just as support for another skill tree. Right now this character of me plays as Aero chief/poly second, which is cool because aero has skills like Divine Radiance and Shocking Touch, which crave y'all to be in melee range. they work well with Medusa Head. The strength scaling should exist rather loftier because I get one additional strength for every point I put in Polymorph. Exercise y'all guys think this build is possible? Or just a bad idea?^^ I dont know what the belatedly tardily game looks like yet. Last edited by Felrora; 22/10/17 01:46 PM. |
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I in one case tried 40+ st + bull horns and it did 300 dmg (level was fourteen or even college) look at necro doing thousands of damage at that point and decide for yourself if it'due south worth. :P |
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I believe if the sword has an INT requirement, the damage will scale as such, but of class information technology will default to STR scaling. I had done this accidentally when playing with my holy swordsman class and noticed it definitely scales with STR regardless of element, simply I didn't play with it often enough to say with certainty if the impairment also scales with the appropriate elemental skill (hydro, aero, etc)--just there'due south a 99% run a risk it does, instead of Warfare. (warfare is the phys element basically) |
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@Try2Handing: I tested information technology on another char, but what you said seems to be wrong. I have 0 points spent in INT and 0 points in AERO and my melee weapon does 29-33 phys dmg and 6-7 air harm in the tooltip. However when I hit an enemy information technology does 13+ air harm, so information technology seems to get the full benefits from strength and single-handed. I was talking almost a STR weapon that does only elemental damage, if such a matter exists. You're right though, both the physical and elemental damage on a standard STR weapon scale with STR (and Unmarried-Handed / Two-Handed / Dual-Wielding) rather than INT. Which makes me think, if at that place actually exists a STR weapon that does only elemental damage, the harm probably will calibration with STR due to game mechanics. I believe the purpose of "STR skills that bargain magic damage" is and then that a STR char tin can do some significant magic damage now and and then when the situation is right, instead of just pure physical all the time. And so there are not a whole lot of such skills. You're yet supposed to be physical-damage-oriented when yous're going with STR build. Get Peel Graft, so you can reset all your cooldowns once. That style at least you can spam those skills one more than time without waiting for cooldown. "We brand our choices and take what comes and the rest is void." |
How To Add Elemental Damage To Weapons Divinity 2,
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